Last chapter (7) has an inexplicable behavior, in that it seems to require that one perform certain actions *prior to* beginning a "critical" part of the story. Within that part, one may not restore game from previous saves, but only restart exact scenes in which one dies. The effect is that one may enter those scenes fundamentally unprepared for what happens in them (due to not having adequately prepared by gathering items). So one enters situation in which there can never be a satisfactory result, only death of character. It is the strangest game design aspect I have encountered. I feel that I must be missing something, because no one could reasonably design a game with such a clearly unsatisfactory result. I can only recommend that you skip this game as one which has not a lot of entertainment in chapters 1-6 and then an unacceptable design in the handling of last chapter (7).