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This user has reviewed 1 games. Awesome!
7 Billion Humans

Not bad, but nowhere near HRM

Nice puzzles, good atmosphere, but... New mechanics ruin it - where first game was quite witty about how to give puzzles with limited number of commands, here you have it all You have shredders and copiers, you can take boxes and check numbers on adjacent spaces, you can set specific items to memory slots to order your employees to get there, you can send messages and react to them... And yet all you get as a result - is clumsy heap of features, which don't really work well together. Most of mechanics are introduced to be completelly dropped out in a couple of levels. This gets really annoying, when you see an interesting solution to given puzzle using some of the commands from previous levels, and simply can't implement it, because in this level those commands are not available. Variety of commands also results in clumsy interface - you need to click through 2-3 menus/submenues to create the command you need. Multiple workers result in more complex debugging situations, and debugger is not powerful enough here. Some of the new commands can yield quite counterintuitive results, and generally work as a magic(e.g. reassignment of memory in case box was destroyed) All in all, where Human Resource Machine was neat, clear, compact and whole. Here you seem to get a result of massive brainstorm - let's do this, and that, and that, and also that - without regard as to how all this would work together.

65 gamers found this review helpful