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Cyberpunk 2077

Not the game it's supposed to be

I have always been a huge supported of CD Projekt Red since the Witcher series. I bought the games multiple times across multiple platforms so that I can support the one developer that I felt still had respect for gamers. I even *gasp* preordered Cyberpunk 2077 the very moment it became available for preorders through GOG to make sure every cent I spent went to them. However, all that has changed. At it's base level, the game has nothing new or revolutionary going for it. It is barely passable in terms of gameplay and other games have done it better. The story is interesting and probably is the only thing going for it. There's barely any interaction with the world outside of the main curated storyline and the world doesn't reacts to your actions/status. There's so much missing from the game that it really feels too disappointing. To drive the final nail into the coffin, it's obvious from Adam Badowski's recent reply clearly shows that the company believes that they have delivered a great game that's up to their own expectations on PC so we will probably never get the game that we were promised. List of missing features include: - AMAZING AI that directs enemies during combat/patrol but also citizens and npcs' daily life - wanted system and corrupt police -Immersive police involvement changing with the area where you committed the crime - more interesting gameplay, for example: trauma team that plays a key role, ads that target the player point to the merchant that sells that product, merch could be pre-viewed before purchase - NPC unique daily routine and AI - to add on the previous point, lifepaths leading to non-linear quest design - Variety of braindances instead of it being just few cutscenes - Challenging weather system that would pose a threat to your survival - Very very few options for ONS and/or deep romances - Finishing the game without finishing the main quest

12 gamers found this review helpful