

Rewarding oldschool adventure, quite underrated. Never played it in the 80s, so no nostalgia feelings. Regarding the difficulty of this game, it’s true that the game lets you figure out what to do next, but the puzzles are not random, illogical or unfair, as some people claim. The game gives you subtle hints what to do. See every line of dialogue as a hint where your attention should be next. Do not use walkthroughs, it is the whole point of these classic adventures to become stuck at some point and then figuring things out. All puzzles can be solved without external help. Some useful hints for getting most out of the game: - use the „What is” command to identify all objects in a room you can interact with - the „read” command works on many objects like the „look at” command in later LA games, use it on objects even if there is not evidently something to read on it - the big mazes (like Mexiko, Cairo, Mars) are not random, make a map on paper, then there is nothing tedious about them. - jungles are random and will always bring you to a certain destination, there is nothing hidden in them just take always the nearest path until you arrive - there are no red herrings - every item you find has a use at some point in the game - save regularly and pay attention to every line of dialogue - when the game tells you not to travel around the world yet, take that advice seriously - before travelling around the world, save your game, then explore and go back to this save when you found out what to do next (as you can run out of money) - the device you are building later in the game consists of five parts If you got stuck… ... you probably missed an item somewhere, check locations again with „What is” ... you are trying to solve the puzzle not in the intended way, try a different approach … the puzzle might be not solvable at that point in the game and you have to do other stuff first The DOS version contains some hints that are missing in the FM-Towns version!