First, on technical issues, it's slow to load, but otherwise has run without a single crash. There are some minor issues on the stats (int doesn't give a boost for every level, just the first one that you leveled it up), and some issues with objects and inventory. Nothing game breaking, but be aware that the game is definitely going to be patched from here. As for the game play, I've really enjoyed it! The soundtrack is clever (WKRP as a country ballad??), the dialog is funny and snappy, and the descriptions and weapons are firmly tongue in cheek. The overall effect is more like playing a table top RPG with a fun and friendly DM than immersive reality. Combat is tile based, but with some welcome help (like before you move, you can see how your new position will affect your hit chance). Combat is snappy, but with minor hiccups that will likely be ironed out in the first big patch. If you like the genre (or specifically the franchise), jump in - you'll enjoy it! If you're on the fence or a wasteland newbie, perhaps hold off for the more refined (and cheaper) version that will undoubtedly be out in a few months.
This game is stuck in time - and it breaks the game. Here's what I mean by stuck in time: Everything in this game has a timer. Some are shown, some aren't. But it's nearly impossible to keep up with them. The "problems" (in-game events that, unless addressed, cripple your kingdom) come fast and furious. Unfortunately for you, you can't fix them. You assign an "adviser" to do it for you. That takes time, and often, results in auto failure. Many issues are designed to destroy your kingdom. But you don't know which ones. You don't know when. And there's no marker to help. You just wait your time, and it breaks your game. The end.