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Hollow Knight: Silksong

INCREDIBLE... however

I love Team Cherry, I hope they retire as the single most lauded indie game devs of all time. Silksong is a work of art with it's design, movement, combat, map design, enemy design, etc etc. It's all amazing. EXCEPT FOR EVERY BOSS DEALING TWO MASKS ON BASIC ATTACKS AND ON SIMPLE COLLISION. It's unbelievably aggravating for every single boss, with virtually every single attack AND every simple bump into the enemy hitbox - something I detest in any game - deals two masks of damage. Yes, every boss is possible under these circumstances, they have learnable patterns and such. But demanding near perfection to finish not just a final boss, or mainline boss but also a **SIDE** boss sucks the pace and fun out of the game. Literally 10's/20's of tries on simple bosses, and I'm really not a terrible player by any stretch. The best designed boss I've encoutered so far is the Widow; difficult, fast pace, punishing... BUT! She has clear windows of opportunity. Every death felt like it was my fault. She took me a couple dozen tries, and then once I learned her patterns, I was able to overcome the challenge. She also had attacks that hit for two masks AND for one mask. Every death gave me the sense that at least I could learn from the loss. The Chapel of the Beast boss is just awful. Nothing is predictable, the boss hits for two masks with absolutely every tackle AND collision, it spams a bunch of random enemies in that are never predictable, and very rarely do any deaths feel fair. I'm hopeful that these kinds of bosses are few and far between. I love a good challenge, but this feels like I'm fighting against the "game" and not against a character in the game. And it's awful to feel this way about a game that has had so much time and care put into it by the devs. TL:DR Double mask damage on every single boss on every single attack and collision are bad enough to ruin what might have been a flawless experience.

3 gamers found this review helpful