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Dead Synchronicity: Tomorrow Comes Today

An OK point and click with terrible plot

One second you're solving wacky puzzles by suffocating a homeless dude using a pot lid on a barrel so you can steal his things. The next, the game is comparing itself to the holocaust. I think having serious themes in games is a good thing, but they're just not handled very well here. When Dead Synchronicity tells me that the camp's gangsters are prostituting a mentally ill girl, it's just to parade it around for shock value. A central idea in this game's story is that the protagonist is forced to do bad things in order to survive in the "New World." An equivalency is drawn between these actions which he takes and what the goons in the camp do, except it doesn't feel very legitimate since most of the hero's behaviour is a result of weird puzzle logic. I don't feel bad for having had to get kids to shoot a slingshot at some soldiers to advance a puzzle because it didn't make sense in the first place. It's just adventure game moon logic. The "Dead Synchronicity" time-shifting mechanic shows up as non-interactive cutscenes throughout the game but is never used until the very end. I was expecting for it to tie into the game somehow but nope, it's just there for some technobabble exposition that you'll see coming a mile away. It works okay as a point and click object combining puzzle game. It's very easy, objects are highlighted and the game will often rewind itself and automatically pick up objects or fire conversation options on it's own if you miss them. Just be prepared to be jarred by the lack of subtlety in the writing. Oh, and the ending is a giant cliffhanger that's never going to get finished. Enjoy.

7 gamers found this review helpful