The download is enormous and both modes (ASCII and Graphical/tiled) are quite sluggish. I don't think this is a fair representation of the original ADOM. Adding graphics and sound effects (groans, clashes, crunching sounds) doesn't add a great deal to the actual game. I bought it to support the author. Long-time adom players should enjoy this, but the console-based original seems better, faster and more intuitive. It is roguelike in the sense that it is set in a dungeon in the wilderness, hidden camps and mountainous regions. Overall, I am very pleased with the game and it is a great way to support a very talented indie developer (and maybe plant a few trees). If you're new to the game, play the free, console version first and then open this one up. You won't be disappointed
This is DLC content expansion for Baldur's Gate Enhanced edition and well worth the price. and the download The story starts right after the defeat of the wizard Sarevok. I used a new character to get started and was surprised that, from the beginning of the storyline, you are faced with a variety of monsters, traps and lore. Minsc, Khalid, Jaheira and Imoen are back as characters and their addition really makes the game fun. Because of the many traps, it is helpful to have a thief character (Sefana in this case) close to the front of the party because you'll want to send someone to scout the unexplored rooms and locate traps and disarm them. Most rooms contain undead, skeletons and wisps. If you experience a flashing screen, you may want to reduce the screen resolution on your PC and everything else should go great.
Crusade in Europe is unlike many strategy wargames in that it simulates the historical actions of troops and their commanders. This is not a point-and-click game. Rather, you give general orders to your troops (reserve, move, attack or defend). The game session continues to run until you "freeze" the game to give additional orders to your units. It is truly brilliant and, in many ways, a highly realistic simulation of historical events/ weather and supply levels. A detailed manual give instruction on how to use commands as well as ways to maximize the realism of battle. This is a great game and deserves attention and careful review. Crusade in Europe covers the general timeline from the invasion of Normandy (June 1944) to the the liberation of France (late 1944). Highly recommended.
Fantastic war sim. This game was released in 1997 and was intended for pre-NT (Server OS based on Windows for WorkGroups windows operating systems (i.e. Win95-Windows 98SE). It will just fine provided that it is configured to use 8-bit or 16-bit color and having fullscreen effects disabled. Other than that, this is a great representation of an excellent wargame. With a little adjustment, this runs great in Windows 11. Just remember Windows 2000 is an entirely different OS than Windows 98
This game attempts to simulate the battles of Briansk and Mozhaisk during the period of Sept 30 Thru December 8, 1941. There is a possibility of capturing Moscow or Klin. The Game purports to be date-specific and accurate as possible. To do this, it uses a turn system based on "impulses" and "weather events." Unlike the actual battles of Bryansk and Mozhaisk, the game stops on December 14 after Marshall Konev launches a series of counter-attacks on the helpless, frozen German army. In a game of this size, it is impossible to provide a "simulation" of the historic events so what you get is a very rewarding, well-made game with lots of variety and outcomes. However, the weather system is problematic because it ignores historic conditions in favor of the random weather events and the impulse system. Weather played a major role in this battle on Nov 15 (ground freezes allowing Germany to move quickly) and December 10 (frigid weather affects German supply lines). The German army should bog down beginning on Nov 15 (Turn 14) while the Soviets should both attack and lose considerable manpower and supply starting on Dec 5 (Turn 15). These are The game covers the battles of Briansk and Mozhaisk over 22 turns, each lasting about 72 hours. It is enjoyable and fun. The balance is meant to favor the Germans but the Soviet counter attacks and reinforcements in turns 19-22 make it a fairly even conflict. Historically, both armies were depleted by December 10 The best strategy is to build strength in selected map sectors and avoid battles before. The turns cover these battles in rough sequence: Turns 1-5: Battle of Briansk Turns 6-9: Battle of Mozhaisk Turns 10-20: "Zukhov's counter-attack" and battles/retreats around Klin and Ryzhev Turns 21-22: battle of Moscow / German retreat
I enjoy the option and implementation of "Rail mode" in the early stages of the complete campaign is an excellent way to plan the approach the battle of Leningrad and The Baltic Sea. You can literally change the outcome of your approach to Moscow for Army Group Center. With rail mode, you can literally move units all the way to Berlin, resupply and travel back to the Front. My greatest difficulty was finding how to turn the sound down. I don't prefer the battle sounds and the default setting on the background music seemed a little loud because the program starts with the music and battle sounds set rather high. Overall, I highly recommend using "Impossible" mode for your first time with Leningrad. It's a quick way to learn strategy
This game is an excellent setting for the artwork of the German artist, Carsten Wieland. As a fan of anime-type illustrations, that was really important to me. The game itself, though, is a bit silly for a business/economics simulation. This is a rare gem that really needs a manual or some extra artwork to download. Don't know where GoG found this gem but it is rare, fun and the artwork is fascinating. I did not find it to be very erotic at all. The strategy portion of the game is much more important (and interesting) than the supposedly adult content and sexy themes. Great game!