Playing Monkey Island 2 was a determining life event in my childhood, so I thought - why not try another game in the franchise? Turns out, the campy voice acting and "upgraded" graphics completely kills the magic that the original two games had. This is a campy kids' game, nothing more. What's worse, now I'm worried I only liked the older games because I was a kid when I played them, and now I'm cynical. All in all, playing this was a wake up call I didn't ask for, and I feel let down.
This game is pretty straightforward with very few controls; you collect coins and spend them on things to build your defenses, train units, and cut down trees. This makes it very easy to play. However, it also makes it very hard to play for the same reason - how are you supposed to defend yourself if you can't command your units? What if you build your defenses on the wrong side of the map (halving your unit total)? What if you cut down one tree too many and your only available forest camp disappears? When are you supposed to upgrade your keep? I understand the lack of guidance makes for a more interesting game (for some), but for me, it was frustrating and I couldn't keep playing.
Got as far as chapter 3 - great mood and music, but frustrating to play. Game tasks were counterintuitive to me, requiring countless combinations, cursor hunting, and returning to previous screens until you get something right. The writing was poor, and I'm not a fan of the art. Didn't finish this as a result.
I applaud the idea, but somewhere along the way I just got bored and couldn't be bothered to finish the game. I couldn't identify with the character, and that made the dialogues (which make up a large portion of the story, while you're walking/climbing to a place to finish a task), well, boring.
Beautiful game design on this shameless clone of Limbo/Inside, crafting a jittery and gothic fairy-tale atmosphere. It was hard to navigate the levels due to the controls being unnecessarily clunky, though I do admit I played this on a laptop. Non-spoiler late-game critique: the ending was a let-down after the chilling early levels. Recommended overall!
N.B. this review applies to the GOG version purchased in Dec 2018. Unfortunately, the game doesn't run in its own standalone app, but in a window of Macromedia Flash Player. Worse yet, the game does not support any display resolutions, and runs in a small window that is unplayable. Macromedia Flash Player does support zooming in, but this setting resets whenever the screen changes (passing to another screen or completing an action). As a result, the game is unplayable in this version. I hope an update comes out soon to fix this; I would love to play the game.