I had this on PS2, Xbox, PS3... I bought it on PC, bought it again when I lost the account I first purchased it with... The point is, this game is worth having, no matter what system. If you're like me and began your Hitman foray with number 2, Silent Assassin (still one of the best of the series), then Blood Money is definitely for you. Blood Money sees the first game in the series where guards aren't instantly suspicious of you from half a city block, where a decent disguise can work wonders in many places, and where you can fully customize your weapons. Blood Money makes target takedown much more interesting, with more environmental/accidental methods, more events with special animations and sequences to take down targets. Going Silent Assassin feels great, rather than frustrating. You feel like 47 is a badass enhanced human, not some superhuman with ridiculous abilities (instinct system? really? see through walls?) Blood Money is the kind of game where you will keep coming back to try different methods -- balcony push here, poisoned drink there, explosive on a chain holding a heavy object, or good ol' fashioned melee stealth weapons. Or go on a fully customized shotgun rampage. Why not? Plus, the notoriety system adds a degree of encouragement to do missions silently. If you're loud, violent, and not stealthy whatsoever, you get less money, and you increase your notoriety, meaning future guards in future missions are more likely to spot you. Overall, a great game! Get it now.
It's hard to play Saint's Row without comparing it to GTA - both are "gangster-open-world" style games, where you complete missions for various contacts and accumulate guns, cars, properties, etc. But where Saint's Row 2 caught me by surprise was how useful many of the "homies" and your cellphone were. At any point, you could call a taxi (find the phone number on a billboard in-game, or elsewhere), and it would take you anywhere you wanted. Call the vehicle delivery homie, and you get your choice of vehicle delivered -- including the all-but-invincible APC-style vehicles that have unlimited ammo and rockets. I enjoyed the game, but I honestly grew bored with the repetitious nature of missions, and had no desire to "100% complete" the game like I did with the GTA games of the past. By the time you've conquered one of the three main gangs, there's very little left to do that's different. And by the time you conquer all 3 gangs and do the 'end game' missions, it's so underwhelming and boring by then, that you'll breeze through them in no time. By the way, I played with the "Gentlemen of the Row" mod, as the basic game was quite lackluster and frustrating without it. So, a list of pros and cons: PROS: +Taxis and Vehicle Homies mean instant travel and your choice vehicle anywhere + Unlimited Ammo for completing certain challenge missions + Escort quests aren't painful, like other games + Lots of Mayhem with destructive vehicles and weapons + GTA-style world with plenty to do + Keep guns if arrested or you die (without doing girlfriend missions ha) + Ability to change your character's appearance and gender any time in game + Plenty of clothing options to change your look CONS: - Horrible car handling (seriously, get the mod I mentioned above; it fixes it) - Many guns and vehicles make the game "too easy" - Redundant missions become repetitiously redundantly redundant - Homie could be more useful and powerful - Some missions and challenges will make you /rage /quit
I remember the day this game was announced, participated and watched the kickstarter reach million dollar goal within 3 weeks of pre-order opening. It was going to be huge - a promise for content that would wow and amaze, that would give us that true space-sandbox-exploration that we wanted. The beta was amazing and fun, with cute names for the versions - Irritated Koala, Indignant Koala, Enraged Koala, then onto the Giraffe versions, where the game began to really shine and become amazing. Glad Giraffe just seemed to reach a standstill - sure development was ongoing, but we didn't see any major stable updates from Dec 2015 to 1.0 launch. And now, a game that ran perfectly fine on my slower computer is bogged down and completely unplayable with 1.0. Not to mention there seems to be ideas that were just scrapped. Wait until the next stable update comes out, then I'd say pick this up. Otherwise... ugh.