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Frostpunk 2

Keeps losing saved games

Every time I start playing, I can not load any of my saves. Every one is in the C:\Users\\AppData\Local\11bitstudios\Frostpunk2\GOG\Saved\SaveGames folder, but none of them appear when I try to load a game. Saves made during the session work during the session, but they too no longer work after I quit and restart the game. It makes me start over in the introduction every single session. 11bit has been vaguely responsive (~1w turnaround) but not helpful so far. Local testing shows me that the game will load local saves IF AND ONLY IF the game is allowed internet access. This is not for online gaming, workshop scenarios, &c. It is for the base single-player introduction and campaign and scenarios -- things that should be included with the game installation. No internet connection? No saves. Don't want it reporting on you? No saves. I play to relax, not to compete. I normally stick to single player campaign and scenarios; if a workshop feature is included, I may take a look at scenarios other fans have made, but that's about as much online as I do with games. I don't appreciate spyware. There's no need for any application to require internet access for functionality that should be complete locally -- even if it offers an 'online save' function, it should be able to save locally and load those saves, plus it should be able to track progress through its campaigns across sessions. If there's nothing 'online', local files should suffice; if it can get to online storage, great. Otherwise it's a time bomb -- once the company wants you to buy the next one, they can just drop online support for this and you can't play it even locally anymore. I don't have time to do marathon sessions of dozens of hours or longer; my gaming rig draws enough power even in idle that I don't want to leave it running while I'm away; every OS's suspend and resume functionality I have tested is begging for a random crash that will wipe out everything so far, considering the requirement that I can't actually exit the program until I complete the campaign. No point in playing this. I guess I'll avoid future 11bit products until this is fixed -- all it takes is allowing a non-connected game to access LOCAL data without phoning home.

3 gamers found this review helpful