At first blush, this game could go toe-to-toe with X-COM, the proverbial elephant in the room. The problem comes halfway through when the game really begins to slow down -- the track system that links your bases and resources turns into a money pit, and the missions become grindingly repetitive. You can lose regions without warning to cultists, which turns the last half of the game into a mad rush to reclaim territory after territory while you're waiting for your tech tree to bloom. That being said, it's still a beautiful game. I'll play it again, but only when I'm in a really patient mood. Personally, I liked UFO: Aftermath better than this, its sequel, because the former flowed so much better.