

Great game, built like a perfect clone with every right gene and meme whose creator was very talented yet had very limited resources. Just like many Soviet scientists back in day. Like every great Sci-Fi story it's very social(ist), deriving its weirdness and strangeness from actual social processess, Zeitgeist shifts, and technological trends. Nothing innovative gameplaywise (what is these days) - stats, combat, dialogue, skill cheks all work OK, could use some polishing (some skills are need like twice). What got me was the atmosphere and characters. That very special humorous melancholia of the decaying USSR. Compared to Atom Bethesda's Fallout-4-kolhoz-sim is very much sovok.

Played this game on Steam, looking forward to finish it someday. It's a classic formula gameplay wise (Commandos, Desperados, etc.) with lots of ways to finish the mission. I liked the RPG elements, brings some creativity to solving battle puzzles on each map. Overall good WW2 squad-based RTS. I see no reason to go on about the story, It's just something that absolutely could have happened during those times. Won't fit certain narrative though. Anyway, games generally are works of art, no more, no less. If you're interested in history read up some peer reviewed papers, memoirs maybe. Or not.

This game has (had?) such a great potential. Rich universe, tactical combat, company management... HBS got only combat part right. I didn't like management, it's boring. Upgrade ship? For what? Like, three metrics that don't actually mean much? Why not add weapons workshop to manufacture upgraded weaponry? Like, you cannibalise three LRM 10 to get one LRM10+? 'Mech research lab to create your own mods for 'Mechs? I've got so many questions about everything. Why didn't HBS bother? Interstellar travel is bullshit. Loading screens are outrageously long. Combat is great, though.