But unlike others claiming there is no missing content in offline mode, that is not true. I'm not talking about Elusive targets etc., but basically the whole progression is locked behind an online mode. If you are offline you don't get any mission achievements and you won't get new starting places or even new gear. It's basically like Skyrim would be on GOG, but in offline mode you can't save the game. Yes, basically you can access the whole game, but progression is completely locked to the online connection. I also don't consider this review bombing, if a store that is basically known for "I can download any game and play it anywhere, offline/online, DRM-free, features a game, that is missing half of its incentive to even play it in offline mode.
On the one hand, it's the prime example of a well done Metroidvania. It improves on the clunky controls of Symphony of the Night and especially Super Metroid, resulting in very fluid movement & combat and one of the most responsive games I have ever played. But it also surpasses the rather uninspired level design of Super Metroid and the monotonous castle in SotN, introducing very diverse and memorable areas, while still providing massive amounts of player choice on where to progress and sequence break. Providing this increased level of quality and polish doesn't stop the game from having a gigantic map (for a Metroidvania at least) and a few dozen boss encounters, which, together, lead to a multiple of the game length of Super Metroid and SotN - combined. The game itself is much more challenging, but at the same time it feels fairer if you die due to the precise controls. On the other hand, by incorporating and enhancing many elements from Dark Souls, Hollow Knight also became the pinnacle of the Soulslike genre. Most importantly, getting rid of input queuing as well as input delay, heavily present in Dark Souls (1), elevates Hollow Knight to a less clunky but much more responsive and fluid experience. All combat and movement animations are kept short and responsive and basically begin immediately after the player input. Additionally, you can't be stunned or immobilized at all during combat, meaning control is never taken away from the player. Hitboxes, being inaccurate at times in Dark Souls, are very precise and due to its 2D nature and thoughtful color scheme, a clear visibility is always given, resulting in the most polished Soulslike so far. Backtracking is less frustrating due to easier to evade trash mobs and smartly placed bonfires (benches), but without ever drowning the player in them like in Dark Souls 3. Overall, Hollow Knight is pretty much the best you can get in two genres, something that I haven't seen happening to any other game so far.
The Dishonored series is finally DRM-free. There's almost nothing to add to all the other reviews. Dishonored has a status as an absolute legend amongst many PC players. Dishonored 2 especially has not only by far the best level design I've ever seen in any game, it also has the most creative, most responsive and overall best gameplay in any (3D) game series (ofc a masterpiece like Hollow Knight is even a touch more responsive but it's a 2D metroidvania where it's way easier to have short, responsive animations). The story is pretty weak, but everything else about this game screams masterpiece. You should have a pretty powerful PC for a consistent framerate though. Now, we only need Prey on GOG and the Arkane legacy here is completed.
First off, This game is almost lifelike. I wish this is what my life's like. Henry isn't always in the limelight. Initially, he can't even write right and he isn't very Knight-like. But that exactly makes it all so lifelike. You learn how to live your life right. You can buy a book and learn to read and write right. You can buy a sword and learn to fight right. You can get a lass and learn to work your wife right. Like you might slide right into your bride at night light. Just enjoy the night life, go into a tavern and imbibe pride. Just be careful so you ride right, else you take a flight right down a hill and die quiet. Sadly, you can't fly, like for example, if you hike high drop 2 metres from a slight height then you almost die right. Your actions aren't always Christ-like. But stealing makes your purse less light, right? Just make sure to strike right in the cover of the night light. If you steal unjustified, right the guard will be uptight, like indict you at first sight, right. The leasure games are a delight, like shooting arrows into logs until they reach a dike, right. You always must survive, like Henry has no lack of appetite, right, and he always wants to close his eyes, right, he rarely is a satisfied guy. This game is not what everybody and their wifes like. But it may be what you might like. For a total size of 60 Gigabyte, right, I can say this game is quite good and I like the immersive elements, as well as the believable game world and well written characters. Follow Henry. There are some bugs. 10 outta 10 MASTERPIECE