

Still a ton of quest-breaking and game-breaking bugs, but devs are done with this game, because, quoting them "No artistic work is ever truly finished" - wonderful. They should start doing PR for EA instead of making video games. Content promised to Kickstarter backers is still missing and it's never going to be added. InExile are just a bunch of greedy assholes who found out their own great niche for sucking off people money - using nostalgia. Don't buy their products, don't bake their games on Kickstarter or any other platform.


Imagine puzzles. Beautifully crafted, amazing puzzles that you want to put together as soon as possible to see the full picture. And now... Imagine that between adding each piece you have to wait 30-180 seconds. Imagine sometimes you lose pieces just because. Imagine some pieces disappear unless you manage to get more of them in random order. If this sounds appealing; this is a game for you. If not then it's probably not for you. Writing is good. Potential story behind all those secrets is quite interesting (not Sunless Sea or Fallen London tier); unfortunately, since you have to "combine" pieces of knowledge you've found you'll forget this small paragraph you've read an hour ago; so be prepared to have two text documents opened on alt-tab, one for writing down lore, one for writing down combinations. I don't understand Alexis Kennedy fascination with the word "roguelike"; the only aspect this game takes from roguelikes is permadeath; it's like calling a game with demons "doomlike". If you want to join developer discord and share clues; you might have some fun. If you want to explore things by yourself - probably not.

Imagine puzzles. Beautifully crafted, amazing puzzles that you want to put together as soon as possible to see the full picture. And now... Imagine that between adding each piece you have to wait 30-180 seconds. Imagine sometimes you lose pieces just because. Imagine some pieces disappear unless you manage to get more of them in random order. If this sounds appealing; this is a game for you. If not then it's probably not for you. Writing is good. Potential story behind all those secrets is quite interesting (not Sunless Sea or Fallen London tier); unfortunately, since you have to "combine" pieces of knowledge you've found you'll forget this small paragraph you've read an hour ago; so be prepared to have two text documents opened on alt-tab, one for writing down lore, one for writing down combinations. I don't understand Alexis Kennedy fascination with the word "roguelike"; the only aspect this game takes from roguelikes is permadeath; it's like calling a game with demons "doomlike". If you want to join developer discord and share clues; you might have some fun. If you want to explore things by yourself - probably not.