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Cyberpunk 2077

Like a movie set...

...this game is basically just a facade. The TLDR: the only thing that's keeping me playing it is that A) I just spent $60 on it, and B) the graphics are beautiful on an RTX 3070. So far the main storyline seems pretty interesting so I'll give it that as well. I was excited when the prologue ended and decided I'd jump right in to exploring the city and its characters. So my phone starts blowing up, one after another every character in the game is calling me up, "Hey kid...heh heh...I'm the boss around here, come see me." I'm like OK maybe I'll go check tha- another call, "Come see me." How did they all get my number? Who are these people? Really couldn't let me organically meet these characters without filling my quest log to the brim? So I decide to just ride around the city, and I realize this is barely an open world game. The NPCs are all brain dead, completely on rails. It's hilariously un-immersive. The Police spawn right behind you, probably because the pathfinding system must have been axed. Something GTA3 had in 2001. And for a game about body mods in a city that apparently cares so much about how you look, you'd think you could do something as basic as get a haircut. Or expand on body mods beyond buying it from a vendor like it's a cheeseburger. Instead, here I am running around in booty shorts looking like an idiot. Probably the best part of the game so far are all of the great bug memes. I could go on and on, but for someone who's played every Witcher game since the 1st one I'm shocked at how bad this game really is compared to their previous work.

9 gamers found this review helpful