I enjoyed my time playing the inheritance of Crimson Manner. Objectively I could see that it is not a perfect game and not everyone is going to like it, but for me it was just what I was looking for to play through in an evening. It doesn't bring anything new to the table and it probably won't be winning any awards, but then again this is the kinda game that isn't trying to. It knows what it is and so do you, take it or leave it. I finished it in 5 hours in one sitting. I think the length of the game actually works in the games favor because it doesn't overstay its welcome. The entirety of the game takes place in the titular Crimson Manor. You play as a silent, un-named protagonist, and there are no NPCs to interact with or dialogue trees to navigate. What little we do get in terms of story is fleshed out by picking up journal entries and newspaper articles scattered throughout the manor as you play. The basic premise is that a wealthy and eccentric family, the Strange's, have all mysteriously been declared dead, though the circumstances surrounding this death are vague and mysterious. You play as an unnamed, silent protaganist that apparently had worked as a private assistant to the patriarch of the family, Hadley Strange. You end up being named as the executor of the will, so the whole idea is that you are visiting the manor in order to investigate the will and figure out what to do with the Strange's possessions. And, well.. yeah. That's pretty much it! This isn't one of those games you play for a deep plot. Instead, the plot kinda hangs out in the background, occasionally popping up just to remind you it exists. The main character is the mansion and its many puzzles. The puzzles range in the easy to mid range difficulty, and you are rarely left wondering what to do next. If any of this sounds appealing, I would give it a shot. I'm rating it at a 4 overall based on my personal enjoyment of the game. It's a simple game but it does what it does well.