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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Cyberpunk 2077
This game is no longer available in our store
Cyberpunk 2077

Lots of missing promises

StreetStyle mod should be in base game Breach Protocol and Daemons are completely missing from combat gameplay No more Crafting Speciality in Skill Tree Connecting two skill tree breaks builds liberty Scanning enemies often doesn't open the quickhack Prompt for takedown often don't appear Always triggering a trace quickhack when no one has trace deamon Vehicles still roll on ice surface Not enough netrunners and enemy barely use quickhacks Impossible to claim vehicle found while exploring Impossible to change vehicle looks at all Impossible to change weapon looks at all Self-ICE doesn't work on trace quickhack as a netrunner but works when you don't have a cyberdeck Sandevistan enemies are still slowed when player use Sandevistan Icons don't stay active after being scanned unless you mark them (loot) Only 3 loot icons (ammo, box and iconic) May keybind are duplicated and activate stuff without you wanting to (Z to open data shards AND trigger the radio, E to honk AND activates the overclock/sandevistan/berserk) Missing UI information on how to switch objectives without going in the menu (F by default) Lots of loot asset arent being used but used to have loot in them Overheat is the only good quickhack now, all the others are either too expensive or is too weak to be useful for stealth. Still no way to breach an enemy when doing a takedown Still no way to use the monowire to remote hack enemies Blades cut organic and metal the same way No prerequisite of gorilla arms to use the projectile launch system No way to add cybernetic limbs to our character when everyone around have them No way to join a gang or corpo faction Light flickers super brightly all the time if not using Raytracing Still no way to completely cancel fall damage to explore vertically Epic Fortified Ankles don't let the player hover in the air while aiming Thats not how DLC works, you broke and removed more than you added. There was 0 reason to make netrunners less strong.

Cyberpunk 2077

From 5 to 4 stars

I was waiting for this patch to see if CD Projekt Red would restore the ability to use Jackie for the Meredith part of Dexter Quest but it's still not possible to bring jackie with us. This was available in v1 and was removed... Additionnaly, as a Corpo character, we can't refuse to give the shard to the Arasaka goons in Lizzie's bar which would prompt for a violent response like with Royce in All-Food but this is not an option either. Still requires the uses of many mods that should've been included like streetwear stat for style matching, this was something that was initially promoted as something important but instead they just decided to remove stats from clothing completely which is very disappointing. Many of the early loot has been removed, too much emphasis on "balancing" an offline experience makes it quite boring to explore, I dont want to go around town to find loot anymore, thanks i guess... Sure we got some new flashy skills and a new area/quest but what we wanted was what was promised initially and it's still not there. At least now cops are not teleporting gods, but where's the bounty system once you get away from cops? You should have a bounty on you making you a criminal until you clear your name. Game is more stable overall though, they did a good job for this and cars driving is a little better. Ill keep playing it to see if theres other thing but so far im not impressed with this v2.0. The game was more fun before this patch and makes me want to go back to v1 with all the glitch and bugs, at least it was distracting. It's not complicated guys, go back to your promotionnal material you used to sell the game and start implementing them in the game... We keep telling you but you don't do it and expect the modding community to do it FOR YOU, do better.

5 gamers found this review helpful