Having been a fan and avid player of POE1 with all the subsequent add ons, I was waiting with bated breath for POE2 and it mainly doesn't disappoint. Loved the various dialogue 'trees' of whatever role playing leanings you have and the effect that it has on the game direction. Artwork in the main game is spectacular. Less so is the accessory naval game that involves seamanship and maritime maneuvers, which appears sadly cobbled together by a totally less than interested art department. One wonders if it was meant to be a part of the game originally as it looks amateurish by comparison the the main game. To make matters worse, that portion of the game seems riddled with errors involving the healing and morale of wounded crew. The naval battles are presented as word games, much like the puzzles cut scenes in POE1. You're confronted with a puzzle, you choose choice a, b, or c; which leads to another screen, when you choose again. Only this time, you're choosing course and heading to give an advantage so that you can bring your guns to bear. The POE1 game I loved is literally turned into a cheap puzzle battleship game. The main game however, is to the same pedigree as POE1. It has more of the dungeon crawl, creature battling and gear seeking as the first game. So it wasn't a loss. Bottom line? Worth the price of admission, but just that. The naval enterprise is a dragging anchor.