

Since this game is still in development, I am genuinely surprised by the quality of this demo. Here's a short list of things I would personally like to see in the final release: - characters equipped with a shield should have a chance of blocking incoming attacks - characters on the front lines should have a "attack of opportunity" mechanism to stop ennemies from going after your ranged characters - keyboard shortcuts for moving the party (classic WASD should be fine) and moving the camera (arrow keys maybe); I often use my laptop to play games and the trackpad is not the most ergonomic tool for video games; alternatively just implement controller support

The Good: - A (mostly) great and engaging story - An nteresting (if sometimes a bit cliché) cast of characters - Real-time party-based combat, not restricted to a grid The Bad: - Parts of the story are ill-adapted to the RPG genre and more in line with what you'd expect from a Strategy game - The fixed camera is really annoying in some maps - The Pathfinder game rules sometime require a lot of micro-management during combat that does not mix well with real-time combat; even compared with the original Baldur's Gate, there at least they had partially reworked the D&D rules to make them work really well with real-time combat The Ugly: - The Kingdom Management part of the game is simply horrid, it sucks a lot of your game time into something that's uninteresting and badly designed; basically it's a mandatory (yes! it's mandatory because you can't get some endings if you put it in automatic) mini-game that shoves even more micro-management down your throat when all you want is exxplore dungeons, talk to NPCs and fight monsters In short, the design issues with this game boil down to the fact that they've tried, badly, to mesh 2 game genres together without giving a thought to how they might interfer with each other.