then that means it's a good game. I understand the low ratings though - definitely play Thirty Flights of Loving - if you love that game like I do, then you'll probably love this. I've played Thirty Flights many times over the years, it's a narrative game that I enjoy coming back to again and again, and this game feels in the tradition of that, while striking out in its own fresh territory. There are moments of confusion, that are exasperated by a sense of not having enough time in a place, or accidentally ending it too soon, but that's alright. I intend to go back and play this again.. I imagine the themes and symbols will linger in my mind.. The music is astoundingly good. The visuals are beautiful. The animations are detailed with a big focus on emotion. The best encapsulation of the game is a scene where you are carefully putting together a ship model with glue. This is a labor of love and care, and I really appreciate it. This game also made me realize that the idea that the form of games is not ideal for telling stories is incorrect - there is something to the first person perspective, the control of interactions, which makes the story more engaging, even if it's in a different way than a film. I think this game has the right idea - get rid of dialogue, and have the player experience the mood and emotion through doing.
My kind of game - attempts to give you an experience of homelessness, prompting reflection and empathy. Good at showing how hard it is to get out of.. Biggest problem that I see is, that there seems to be only one way I found to actually win, and once you figure it out, all the other modes of play become pointless, and it's just a repetitive grind to get to the assured ending. This also hurts the theme of the game a bit.. I don't think the player should ever get to a place where they feel like "Wow I've really mastered this homelessness thing! The pickup truck job location is just too easy to set up a residency next to.. I'd also make the interface better - for instance, when I'm picking up trash, I don't want to accidentally beg for change, something that is way to easy to do in the game, and yet impossible to do in real life. All in all, received an unconventional, powerful experience - happy I picked it up.