I expected this to be much harder, but most of the bosses are fun to learn, last a handful of attempts, which I think is the sweet spot. What used to be impossible is fairly doable some 20 minutes later. The aesthetic is phenomenal and consistent throughout the whole game.
The gameplay is largely more of what Dishonored 1 had to offer. On my 6 year old mid-end desktop I’m having no issues whatsoever. This is one of those games that stands out among the *many* games I’ve played over ~25 years with its level design: two of them are nothing short of breathtaking in both concept and execution and you’ll never forget them. No spoilers, but you’ll know when you’re there – let’s call them the two »mansion levels«.
I’m having a lot of fun playing this with my friends. The start is a bit slow when playing solo, but it picks up steam quite a bit later on. Gameplay-wise, I think one could call this a »Casual Diablo 1«, where items are more like powerups. Levels, stats and skills remain. I especially like that one character beating a boss benefits all the other characters in your account, the Paladin for example increases all your other character’s armor rating.