This game is.. a mixed bag. A lot of the playtime comes from just figuring out what works and what doesn't, and how to avoid death. Certain traits are astronomically better then others. Trapping is the best starting trait in the game, solving the issues of finding heat, and of finding food. It also has some completely busted uses in the mid to late game. My major issue is that when you start mastering the game, it quickly shows how shallow it really is. Loot is unreliable, so don't bet on finding ammo, cause the 2 places that sell things to you have very limited stock, and refresh daily. So expect to wait weeks finding the specific thing you really need. god forbid you need a shopping cart wheel or a specific phone cracker. There are no unique or randomy generated special locations. And there less then ten locations total. The entire north of the map is completely barren. And when you do get an event, you better be in fear, because the devs aren't afraid of dishiing out instant deaths. Your experience doesn't matter, your gear doesn't matter, those slavers will always beat you up. Those cultists will always notice you. That kid will probably give you hepatitis C, even if you were wearing 2 layers of sweaters, gloves, and a gas mask.. The game hasn't been updated in a long while, so don't expect stuff to get fixed. The real moment when I noticed this game was held together by duct tape was when I shot a police drone in the LUNGS. This wasn't some dystopian Mechinator bullshit, the creator just never bothered to change the vitals when they turned the sniper NPCs into drones. While you're figuring things out, it's fun. Once you're competent, dramatically less so. There's practically no real late game. Nothing to buy to, nothing that can really kill you unless a dogman mauls you in your sleep. The worst part? Your options are incredibly limited. Eventually, every run feels the same as the last.