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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Cyberpunk 2077

Used to be good=ish

Hate the 2.0 version. Every update and patch made this game less good on my PC. It started off with a few graphical glitches but no serious bugs and each update made it worse. Res distance descreased, for example and the graphic glitches became fewer but more serious. Then 2.0 happened and an already flawed game just became, objectively, crap. Well I hated it even if everyone else thought it was great ;-)

Cyberpunk 2077

Great world; bad mechanics

I remember how excited I was when I saw the first trailer for CP2077. I didn't know what it was for but then spotted a picture of a prominent character from the original Cyber Punk pen & paper RPG. Being an enthusiastic plater of the RPG back in the 90's and early 2000s, I waited for CP2077 eagerly. When it arrived I was impressed by the look of it - Night City was everything I could have hoped for. The mix of high tech, high rise alongside gang ridden slums hit the feel of the original game well but the mechanics of the game were a major dispointment. What we got was a fantasy game in a scifi suit complete with magic spells and healing potions. I expected something grittier and with a shade more realism. Basically, when I shoot someone in the head with an assault rifle I expect them to die unless they're wearing serious head protection or they're full borg. Alas! combat involves bullet sponge enemies and guns which fire "rifle ammunition" or "Pistol ammunition", Bugger that. I wanted weaponry that used proper ammo, couldn't be upgraded with "components" found in a trash bin to suddenly do more damge. I wanted to wear a kevlar armoured jacket with my gang colours on it. I wanted to have to work to get high tech weaponry and then have difficulty keeping it supplied with the rare ammo it needed. I wanted to buy cyber-arms, legs, eyes and customise them with armour, low light, tel;escopic vision, Targeting scopes, and thermographs. I wanted rippers, wolvers, monomolecular whips, pop-up guns, grapple fists and all the other cool stuff I got in 90s tabletop games. And then we have Levels - the lazy way to make a game. Anyone who's played Breath of the Wild knows you don't need to have a levellable character to make a good game . . . but the story is great. The characters are great It just should have been better.

11 gamers found this review helpful