checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 1 games. Awesome! You can edit your reviews directly on game pages.
Welcome to Basingstoke

It's great, obviously

But then, that's coz we wrote it. I'd like to take the opportunity to explain some of the design decisions in the game. Wanted to make a game that was unlike other games. There's no point in just making "game X, +1". We wanted to ensure that this was a unique experience you can't get just by playing some other stealth game, or even some other run-and-gun. So we deconstructed all the other games we'd played to try and figure out what we could do differently, and this is what we ended up with: There's only 1 hit point. This is a source of angst amongst some reviews, but there is a reason for this. As soon as you've got more than one hit point, then it means you're basically just making a game where you bludgeon your way through the level like every other game. It means we would have had to have had "healing" like in every other game. It means we'd have to figure out what the hell to do with the monsters after they'd bitten you. You can only see on the screen what your character can see. This is why when your torch is off, the camera zooms in. This is why there's an occlusion of the view around pillars and walls. If you're illuminated, your range increases. If you've got a torch, your range increases. If you're outside, your range increases. If you're moving, your range increases. And to be absolutely fair and consistent, if you can't see a monster, *it can't see you*. Because monitors have a funny aspect ratio we picked the smaller (vertical) distance as being the radius at which you're visible. When you die, you go back to the beginning. The levels are randomly generated. There's no point in starting from where you died, or you might as well simply have not died. So don't die. Embrace the replay! The core loop is to find as much loot as possible and get to the exit, and build up the campsite stash for the characters that come after you. Replay is core to success and enjoyment. Lastly, it's a stealth game. Fighting is your absolute last resort. You WILL lose.

36 gamers found this review helpful