i love the body horror genre. that and the good reviews about oxide room 104 got me to but this like, release day, which i v rarely do. i was into it at first but within 10m of playing one of the enemies *minor spoiler ahead* the snapping turtle (i played sinkope first) that was supposed to be stalking me, glitched out into the ceiling. hey, release day bugs. nbd honestly but i also had many stutters days later (playing 4060 ti) and small bugs. nothing too serious but after playing through the first character, you notice how bad the combat is. playing on hard and the enemies are literally just spam RT, occasionally roll or strafe back. i was hoping scaling would come into play but nope. i love the pretty decent variety of weapons you can find and the durability mechanic that encourages you to not stick to one thing but a. some of the heavier items, you literally can hit once then no matter what you try to do, you get stuck in the..struggle? where you have to RT&LT out. not sure what its called. Ive only been hit like twice the whole time (4.5 hours) and not used any of my like, 12 med kits. The enemy design is cool, sounds are fairly creepy. Puzzles...they are just WAY too easy. The only problem is overthinking it. I really really wanted to like this game but unless they fixed the combat and puzzle difficulty, at least, I will not be coming back. Story was interesting enough though and although the VA was kinda cheesy, I dug it.