

At first I thought I was going to love this game, but it suffers badly from what you need to do to gain more tiles. The mathematics are such that in order not to run out tiles, you must place a high perentage of tiles near perfectly and complete nearly all of the quests. With a little thought this is not too difficult, but stops me from creating the fun and interesting worlds that I had hoped for. My fourth game has gone on indefinetly, until I became bored out of my mind and gave up. I do not feel motivated enough to chase down the top couple global high scores. Annnoyingly there is no high visible high score table, you are just shown what you postion in it is. As the map grows it becomes increasing tiresome looking for the best tile placements. As my score rose it seemed that the complexity of tiles increased. This made the game slower to play and further reduced my ability to create an attractive world. It takes more and more tile placements to achieve the later goals, which also slows the game down and decreases choice. The hidden tiles are mostly a nuisance. It would be better if they were more positive to link to. The railway tiles are the biggest problem which needs sorting out. It is not in players best interest to build a sensible good looking railway network. Reaching acheivements gains you little more than some small additions to the graphics, such a having the same boats and trains in more different colours.