It could be called Chore Keeper because you're mostly just constantly collecting basic resources to craft increasingly more complex parts in an upgrade progression loop system. It's one of those games that feels like you're just playing a spreadsheet because there's little to no wiggle room or freedom to go outside the box (spreadsheet) of resource collecting and upgrades. Go here, collect wood, break down wood into parts, rest for stamina, use parts to make other parts, rest for stamina, need more wood for new upgrades and unlocks, collect wood, break down into parts, rest for stamina, make new parts, collect stone, collect iron, and on, and rest, and on, and rest, and on....
A free-to-play mobile game would be a better fit for this type of experience. I'd pay $5 if I really liked the game, which I didn't. You're literally just rotating and placing tiles like it's a complicated clone of Tetris, but without any of the satisfaction of clearing lines with the 'I' piece. This is the game equivalent of twiddling your thumbs while waiting for an appointment. At a $14 price point, there needs to be more incentive to play it, more satisfaction with building out the tiles and completing sections, more value beyond cute art.
I love Fallout 1 and 2, and this game delivers that same awesome atmosphere. I soloed through it using teammates to carry extra loot and ammo, and to resupply me mid-mission. Great game. Definitely worth your time.