The Wolf Among Us starts off brilliantly with the first episode showcasing some of the best writing in all the video games I've played. The noirish setting with its unique art style had me hooked, and most of the characters that are introduced have a lot of depth and personality. Voice acting is great and the soundtrack feels appropriate for every scene, aiding whatever emotional impact the game attempts to induce. Overall, the first episode gave me a very positive impression of the game and the cliffhanger ending had me wanting more. Subsequent episodes are still quite decent, however I felt they weren't of the same caliber as the first episode which I consider to be the most well constructed of all five. Difficult choices are present throughout the series, however the game does occasionally feel as if there's very little progression and some glaring plot holes also start to emerge. I think most people will agree that the fourth episode was relatively weak, as not only was it the shortest, but the secondary characters that were introduced felt poorly developed and the build up to the finale was underwhelming. The final episode had some pretty epic action scenes, but the **** doesn't feel like much of a threatening antagonist, thus the trial scene wasn't as tense or climactic as I expected. However, the game is still very engaging and well worth the price. Anyone who has played previous games from Telltale, or anyone interested in what is a very mature and memorable setting should consider playing The Wolf Among Us.
Most games use story to connect one level to the next, but in The Walking Dead the gameplay connects chapters of the story together... the story is the main focus in TWD. This game has one of the best character development and story of any game out there. I found myself liking some character while disliking others and the choices I made in the game reflected my feelings towards individuals in the group. I have never had a game make me question my own morality. A choice I made in the heat of the moment later filled me with self doubt and regret... did I make the right choice... and believe me, the choices are not easy.
This is an AMAZING game. I didn't expect to like it as much as I did, I thought it'd get boring after a while, turns out, it doesn't. So many things are added that keep it fun and exciting, and some of the smaller things are great too. This game really brings me to think about morals, when do you break the guidelines? What do you risk, letting someone with a weapon through, and being able to feed your family from a bribe, or do you be a good guy by the book and detain him? This is an amazing game, but I can imagine that it is not for everyone.
Journey of a Roach is an adventure game that is in my opinion aimed for the more casual players. The game itself is not too long and most puzzles are not very hard, but it is great as light entertainment and a fresh breeze for those who are tired of the conventional scraping for survival post apocalyptic games. The game-play is fairly creative being able (and having to) climb up on walls and ceilings to reach certain objects adds a bit of extra flavor to the conventional rub item A to item B mechanics. I am definitely sure that it's not worth the full price, my price would be no more than 4.99 EUR.
Alan Wake was such a pleasure to play through. One of the strongest points of the game is the immersing story, and the way it unfolds. It kept me guessing, and begging for more. The scenery of the game was breathtaking, and while there were quite a lot of "forest" areas, every single one of them was paired up with an astounding view of a valley, or beautiful mountains in the distance. Combat in Alan Wake was nice and refreshing. It was a nice touch that you simply can't shoot your enemies, but have to decide how to take on a pack. While the selections of weapons in the game was modest, you could use them to great effect. I fell in love with the way dodging works in this game, and it made defensive evasion - something that people often overlook in favor of brute force - a pleasant skill to practice. This game was long, and it was good. It is definitely one of the most enjoyable experiences I've had in a long time.
A great addition to the original and further expands on the amazing game play and story of the first (Shadowrun Returns). A fantastically enjoyable isometric TRPG in the well known and loved Shadowrun setting. The game features well made turn based team combat and an enjoyable pulp sci-fi story featuring an array of intriguing and shady underworld characters in dystopian futuristic Berlin. Graphics are relatively simple by modern standards, but are well designed and pleasing to look at. Music and sound effects are well done, with a synth heavy futuristic soundtrack that really fits the setting and solid, if unspectacular sound effects; there is no spoken dialogue however, with the story entirely conveyed through text. Overall, Shadowrun: Dragonfall is a highly enjoyable experience, delivering a better game than many recent AAA releases, despite coming from a small independent developer. If you like cyberpunk games, isometric TRPGs, or both, play it. P.S. Fans of the first game will love this and all the new additions - including normal save system :))
I was positively surprised. The setting and world are unique, I really love mix DnD with cyberpunk. Writing's decent. Combat's great, and the environment's are gorgeous. Plus it's got plenty of shelf life with its editor. There are a few problems to it. The main campaign is little bit short and straight forward and I really do not like its checkpoint save system. Still, I enjoyed it. A good respectable return by the franchise.