Despite Herald being partly about the racist structure of empire -- a serious theme -- it simply charmed me. The art and music are delightful and the dialogue is very well written (and voiced). The structure of the story is a retelling of events in the past through the reading of the main character, Devan's, journal, and works well as a device to both bring you into events and also give the game a disticintive, almost literary tone. As another reviewer notes, this game has perfect pacing and the only thing that made me take a break from playing the first two book straight through in one sitting was not wanting it to end so soon. This is more of a visual novel than an adventure, so the real gameplay is in the dialogue options. If you're looking for a challenging point-and-click, Herald probably won't satisfy you. Figuring out how to carry out your tasks is dead easy, but choosing the right dialogue for the path you want to take is not. The only drawback for me is the length: I finished the first two books in about two hours. I wanted more! Even two more books (3 & 4 that are in development) are not going to be enough time in this well thought out world. There is SOME replayability in that you have different dialogue options that lead to somewhat different outcomes.