the water management and construction make this game stand out from other city-builders, and the aesthetic is the right blend of practical and whimsical. Progress can be a bit slow at times, partially due to a mechanic involving penalties to long path distances from the district hub, and there is still some work to be dome as far as late game motivation is concerned, however it is early access and the devs have been putting in plenty of work over the last few years. I highly reccomend this to any fan of city builders or mechanical/factory games.
Cyberpunk draws me in like not many other games have lately. The city and the characters are brilliantly realised, but it's going to take the devs a few months to iron out the issues. That said, it's quite playable in it's current state, and craps all over any other recent AAA offering. Couple of things I've picked up: 1. Yes, there are bugs. none of the ones I've encountered have affected gameplay, just some weird skin colours, invisible objects, people moving around with no walk animation, that sort of thing. 2. The interface is painful. inventory, cybernetics, journal etc need a revamp, theyre just not intuitive. 3. It's waaay too easy to accidentally love-tap a pedestrian while driving, and get gunned down by the cops. 4. You NEED to check the difficulty of missions before you start them, as many don't seem to scale at all. Having said all of this, I'd have no qualms recommeding the game as it is, but I look forward to these issues being resolved down the track.
When first released, this game looked like a fun little title in development, that, with a few tweaks and more content, would be quite playable. Then the updates stopped, almost immediately, and I assumed development had died. I thought nothing more until I ran across the game on Steam today, where it has been updated reqularly. This behaviour borders on theft, and is taking advantage of the consumer's goodwill.