Beautifully crafted only on the surface
This game is beautiful, the Celtic setting is very cool and the story is so so. I beat the game on insane, but it was a chore.
Gothic is prominent for its progression curve and bittersweet start, but it is also transparent with its simply, yet effective mechanics, and you can beat the curve. This is not true for Drova. I spend hours reverse engineering the game files and the math I saw reminds me of the stuff I see from first Semester Students of Informatics. It tries to be sophisticated, but it does not do the job and in Drova it looks like this:
You cannot beat the difficulty curve with regular progression of attributes, weapons and talents. Even when you completely min-max, it feels horrible. I could not figure out the damage reduction to explain why it is exactly how it is, but I could test what I see before my eyes. In the end I needed like 30-50 hits for a single bygone, despite having epic weapons and spend most points on strength. When I cheated idiotic amounts of strength, like 1600 to 10000, instead of the regular 60-120 I started to see a difference, "It is the base damage"- I hear you cry, but it isn't. If I used a 160 legendary Axe instead of a 90 damage Axe, it needed a lot less strength to gain the same results, but these values were still vastly out of reach for a normal play-through.
So in the end I crippled through the game and with my endgame gear I was able to kill starting and middle-game enemies fast. Against enemies on my progression curve It literally felt like using a wooden stick from level 1.
So despite being beautifully crafted, this game does not feel like Gothic, but like Elex.
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