This is a story, charmingly and elegantly told. Except for the little puzzles thrown in your way, "Brothers" might fall into the genre called Visual Novel. The worlds you travel through are gorgeous, but rarely can you even pan the camera much, never mind actually wander far afield as in an open-world game like Journey. Enjoy each setting. Walk along the set path (with a very few side paths). Chuckle as, once again, the path behind you gets blocked by a closing gate, a steep hillside you've tumbled down, or your mountain goat abandoning you. Mostly, enjoy the story told by the setting, by the other characters you interact with (i.e., push one button at), and by the brothers' subtle poses and gestures. Yes, this is closer to a self-paced movie with well-cast actors than Sid Meier's ancient definition of a game: a sequence of meaningful choices. However, at several key points, the game controller becomes a crucial part of how the tale is told. Even a video capture of the game would be incomplete. To say how and why would be a spoiler, but suffice it to say that its storytelling thereby transcends that of a mere movie, or visual novel, or paper novel.