If you've - Lamented the fact that all "horror games" seem designed for streamers and their audiences and seem incapable of making design choices that don't fit that mold. - Liked films like The VVitch - Enjoyed first-person narrative adventures like Soma and Edith Finch give this one a shot - it's so very tight, it doesn't over-explain itself, it uses every part of the game to foreshadow without explicitly foreshadowing - it's just excellent. Every part of it makes sense, it telegraphs intent and goals to you without you realizing it, it doesn't rely on scripted jump scares.
As someone who has been quite fond of isometric CRPGs and Infinity Engine games in the past but had fallen off of them over the past 5 or so years because of a lack of free time and focus, PoE 2 was a great treat to come back to. Not overly long (~35 hours which is IMHO perfect). Paced in a way that I enjoy: Main quest thread that is there when you want to pick it up, but plenty of space created for side-questing, and lots to do. Exceptional production values, and a sufficiently thoughtful and quietly majestic storyline. This game definitely as good as the best of the Infinity Engine games, and arguably quite a bit better, thanks to better pacing, a smarter difficulty curve, and an adventure that consistently interests and never annoys or devolves into tedium, and which lasts just the right amount of time.