

Zachtronics Games are an instant buy for me. For me, SpaceChem set a new standard in Puzzle Games. TIS-100 showed, how to tell a deep, engaging and even mysterious story can be told on, well, basically a command line-ish interface. Infinifactory mixed in some weirdness in a lovely way. Shenzhen I/O and Opus Magnum set a new level in visual programming games. I didn't even expect Opus Magnum's alchemy theme to work, and it so does! Exa Punks adds Object Oriented Puzzling to the puzzle landscape and suddenly Molek-Syntez falls out of the sky, looking at first glance like Opus Magnum in greyscale and is, again, a little gem. Every single game is simple to learn and hellishly hard to really master. The global solution metering is absolutely spot on - engaging, frustrating and motivation in one go. Why all other global ladders only have a single-value-scale and don't copy this is beyond me. The only thing I don't have yet is Eliza. I guess it is good and I will try it out next. Zachtronics is simply brilliant. Get it.

This is a very nice game. People, skills, inventory - everything is just as it should be. But - after a few hours of extensive gameplay, I ran into a bug, that does not let you save the game anymore after accepting a character into your group. I tried it several times in various ways and every time the game stopped responding while saving. I tried to move on and save later, but that also did not work due to autosaving. Returning to an older savegame was possible, but I could not get past the point in question. Online results show, it is an old bug that has never been fixed. I don't want start the game again and make sure my decisions don't screw with the games' save system. I will possibly watch this, but that kind of bugs don't make me want to try out the next title of the series.