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This user has reviewed 8 games. Awesome!
Call of Juarez

Clunky for sure...gem, I don't know

I really, really wanted to like this game. I read reviews, watched videos, informed myself before purchasing. And then I tried it. It was a bit clunky, as some people have described it at first. But then the clunkiness got in the way of my ability to complete early tasks (like getting away from town in the first chapter, or stealing ammo from crazy whatsisname in the next task). The tasks were difficult, yes, but the clunky controls and subpar collision detection made it a crapshoot as to whether I could jump out of crazy whatsisname's window in time before he shot and killed me. I like hard games. But I like them when they're hard because they were made that way, not so much when they become hard because they're poorly made. One day, maybe I'll revisit this, but I doubt it.

10 gamers found this review helpful
Zombasite

Overall disappointing

The character generation, skill trees, and variety of character types present in this game rivals virtually any other RPG game I've played. I was rather excited to jump into the world after spending thirty minutes creating a character. As an aside, it was my choice to spend those thirty minute; you could, if you wish, have a character in a few seconds, since almost everything (even name) can be randomized. I was excited to play a combination of character types that I'd never really considered before (an odd mix off strength and stealth). I spent the first twenty minutes or so of the game reading tips and orienting myself to the world. Once I did that, I embarked on some quests. Almost immediately I mysteriously lost my weapon (I wasn't even in combat) and the person I was supposed to rescue died before I was even certain he/she was my objective. I tried a few other missions, with varying results. I fought a few battles, and some were even mildly challenging. Ultimately, Zombasite got really tedious really quickly. In CRPG's that I've enjoyed, almost from the start I felt like all the clicking and button mashing had a purpose. I was finding items, leveling up, and accomplishing objectives. In Zombasite, the repetition of combat didn't feel purposeful. I felt like I was clicking for no real reason. The graphics didn't help this either. They remind me of older, outdated CRPG's. If you want something you can pick up every once and a while to engage in some random combat, or if you're the kind of person who loves to explore a complex character advancement system, this game is for you. If you are (like I am) the kind of gamer who wants his actions to feel like they're driving toward something larger, or if you play games for story lines and characterization, skip it. Go back and play a Diablo game or one of the Torchlights.

37 gamers found this review helpful
The Witcher Adventure Game

Better off on the table

How does this game average four stars? I'm not completely against it. I was lucky enough to get to beta test it (once they finally got it up and running). It's not horrible, but I can't see a justification for more than three stars. Game play is simple enough once you get used to the interface and moving around the board. The graphics are good enough for the ambition level of the game. It seems to have enough variety to keep a player interested for quite a while, and it's nice to have a relatively straightforward online multiplayer game that doesn't require insane reflexes and loads of adrenaline (it's a nice shift of gears). Don't get me wrong, I enjoy a good FPS online experience, but this is much more relaxing and thought-based. My primary issue with this game is one of format. I am a huge fan of board games; going over to someone's house for hours on end to play a dice-and-cardboard game while indulging a bit too much in less-than-healthy foods and drinks...you're talking my language. It's a great bonding experience, it can be a really fun way to blow off some steam and enjoy time off with friends, and it can also be a good way to make a few new friends: sitting across the table from each other, waiting for the next player to screw you over with a die roll or a well-played card. It's that human element that WAG misses. Instead of looking my opponent intently in the eye, I'm stuck in a room by myself, playing a game that would be much more enjoyable in a paper and plastic format. The side conversation is missing, the human bonding is absent. The mechanics and graphics are great, but if I'm going to roll dice, I want to feel them in my hands. Also, my personal preference is for a game in which the players can actively affect each other's actions. You can make it a little more difficult for your opponent to move from one area to another, but that's just not much. On the interaction scale: just not enough.

5 gamers found this review helpful
To The Moon

Mediocre at best

I rarely trash a game, but this one comes really close to being an exception. Many people have said this is a video game made by artists as opposed to game designers, but I must disagree. The people who made this game are neither artists nor game designers. Gameplay-wise, there's nothing particularly good or bad going on here. The graphics are fine for the genre. The interface works. The in-game mini-puzzles are good enough. The control scheme and interface are perfectly appropriate for what the game is trying to be. That's why I gave it two stars instead of one. The main problem is the game lacks interactivity, in that it's not about solving a mystery or becoming engaged in the world as PART OF the story. It is about bearing witness. And certainly bearing witness to a life is a worthy task, but this game fails to provide enough human interest to hook me and keep me hooked. I played for an hour or two, and all I discovered was trite, overdone, melodramatic writing. In all fairness, I might have quit playing the moment before it would have hooked me, and if so, that's the big failure on the part of the developer: creating an engaging and meaningful game that simply takes too long to warm up. First impressions are critical, and To the Moon failed to make one on me.

4 gamers found this review helpful
Unmechanical: Extended

Amazing, but short

Unmechanical provides highly rewarding and inventive gameplay. The world is fully imagined and beautiful. It lends itself to replay. But it's just too short. Just as I felt I was getting a grip on the storyline, and as I was most immersed in the game, it ended. This does avoid the pitfall of making a game too long, but a 5-star game developer knows how to balance length and interest. This was incredibly close to 5 stars, but there should be more. More characterization, more story, more gameplay, more crazy puzzling.

Darkstar One

Fun for a while

Darkstar One was a great game when I first got into it. I liked the ability to upgrade my ship and choose how I wanted to interact with objects in space: did I want to be a pirate, a trader, a mercenary, a bounty hunter? Or some combination of them? The graphics are good. Some of the star systems are really breathtaking, and the spacecraft are well-imagined. The game play mechanics are solid and the interface intuitive. Ultimately, there is not enough variety in game play to make the game worthwhile. I explored probably more than two-thirds of the game map, and after that I was simply done. I had played the game enough to satisfy my desire for it. It's a shame that the game's mechanics eventually overshadowed the story line and everything else. I even got to the point where I wouldn't pay attention to a new star system when I arrived. I was so swallowed up in the monotony of the game that my favorite parts of it completely lacked all luster. Lots of good in Darkstar One, but not enough.

2 gamers found this review helpful
Assassin's Creed®: Director's Cut

Excellence

I am astounded by this title. I've read most of the other reviews here, and I just want to add two cents, or so. In some ways, the gameplay is a bit repetitive in that there are limited kinds of tasks to accomplish, but the difficulty continues to ramp up as you move through the story, so though you might be trying to accomplish the same task again, it becomes more difficult, usually because there are more guards that have learned to fight better. This game is my introduction to the series, so when I see someone rating it lower because it doesn't compare to what came after, I'm pleased. If these people are correct, this series will continue to get better. So buy this, and enjoy it knowing that you're in for more assassination goodness later on down the line.

20 gamers found this review helpful
Syndicate Plus™

One of my first PC games. Still classic.

I remember buying this for my first PC, a 386 with an unbelievable 2Mb of RAM. It was a monster for its time, and this was one of the first games I bought for it. The level of immersion here is fantastic. You "recruit" and outfit your cybernetically enhanced agents while researching new weaponry and implants for them to use on their missions. While in the field, if you need a car, you can kill anyone, destroy most anything, and even steal cars. The missions themselves are all challenging on some level, and the final missions took me several tries to conquer, but it was well worth it. This is a really solid mix of strategy, action, and real-time strategy, made in a time when games very rarely crossed genres. This is a solid buy.

134 gamers found this review helpful