Got into the game ready to be a novel King Solomon, taking difficult choices with no clear outcomes, but the game fails to satisfy expectations set by the trailer. Choices are often economy-based, rather mechanical and rarely require thinking besides the amount of resources available; moreover they are always in the same order so there's even less replayability The story has its charms, with a GOT like setting, your character dealing with alliances, marriages and murders. I liked the family members and even without voice acting, I grow fond of last daughter's voice sound My gripes are with the story itself: SPOILERS For a game about decisions there are a lot of fixed events: - you can't save your first daughter - you only win the first battle with the storm (making all the invested resources beforehand a waste along with the decisions during the battle pointless) - you can't actually guess who is the real killer as the available clues aren't enough and discovering the real murderer is a plot twist The last point that I really hated was the ending for the second daughter subplot: you can keep her locked in the castle or leave her free to escape with her crush. Please bear in mind that I'm roleplaying as her father, no way in hell I leave my 12 yo daughter (also a child even for medieval standards) free to roam the lands with the only protection of her same age lover crush. The point is that no matter your choices, she escapes and the game treated my decision to keep her in the castle as A BAD ENDING since she hates you and leaves forever. To have her love you, you have to let her (again 12 yo) free to go, this way she at least sends you letters. The game could at least acknoledge me with an ending where she is angry but stays. As a parent I'll wait as she reflect and understand my actions. TL:DR For a game based on decisions, you have really poor player agency. I finished it just for the story but after the daughter subplot I decided I will skip the sequel