

Shadow run was a bit obscure a couple of decades ago but it was unique in the idea of merging fantasy and scifi, whats not to like?. Seeing how both fantasy and sci-fi have matured bring the perfect opportunity to bring back this gem, but sadly this game fail horribly at this. As a game it feels more like an interactive storybook (and a pretty one too), the thing is way to linear, picked up a decker because you love messing up security and corporate networks, cool, wait till theres a chance for you to do it in the storyline, and don't expect anything new, its just like every other battle you play in the game. I have to say the graphics are beautiful and fit to the mood of the game but game play is a complete let down. Back in the days SR on the genesis allowed you to roam and take different jobs, got to infiltrate to a building? cool, if you're a samurai you're slashing your way in, if you're a caster you're using invisibility and other tricks, decker? no sweat, just hack a terminal and wreck the cameras and security, you'll find none of this in SRR, its basically: follow the story, pick your dialogues and get into tactical fights, and hope you don't loose any because you CAN'T SAVE, the thing decides where its good for you to make a checkpoint for you to start on if you fail. As sad as it seems I'd play my old genesis SR before this any day, personally i got this played about 4-5 hours of it and quitted, doubt I'll get back to it ever.