I'm a longtime player of D&D (started with the original 3rd edition) and have followed all of its various incarnations since, with 5e being my favorite ruleset to date. Solasta has a lot going for it. Unfortunately almost that it has going for it is in the 5e rules and its hardcore implementation rather than any original invention of the development team. D&D fans will definitely delight over the combat options which is certainly the highlight of the game. Other nice additions are new setting-specific sub-classes + deities and a promising crafting system. Now for the not-so-good. At the time of this writing, this game is about to be released in a few weeks time and still has an astonishing number of bugs, spanning from movement glitches to the dreaded corrupted saves. More of the bad: character creation options are so limited that every character looks related/exactly the same, cutting away several of the 5e classes severely limits your party setup/character creation, an original setting that still manages to be incredibly uninspired and generic, and to top it off your characters speak to each other on autopilot for minutes without any choice/input from the player. Seriously, for a game so big on custom character creation, its amazing how much of the dialogue is generated by the game; I've left my computer for several minutes to go grab a beverage only to come back to find that my characters are still shooting the shit with each other. To those on the fence: don't get this game, but also don't get BG3. Wait. This game has promise but is knee-capped by a lack of character creation options, engaging characters/dialogue, and plot. If you're looking to just blast monsters with fireballs in the closest way you can without actually playing D&D, this is a good bet. As far as a good video game, this misses the mark. I'll wait for the full release of BG3.