Well, it's a typical port of a typical console game from the early 2000s. It's a lazy port from consoles, which can be seen, for example, in the fact that there is no option to delete saves on PC, on the other hand the developers have made an effort in the topic of mouse support, keys and typical DX12 options. So you can live with it. As for the game itself, well... As I mentioned it is a typical “cult” game from consoles, so it meets all its conditions: full of cheap jumpscares, the main character moves like a brick, the logic of the events is laughable, and the main enemy is as stupid as could be. But this is the typical level of console productions from years ago, so nothing new - such were the customers then, so such were the productions then. And no, let me assure you that this is not a psychological game, it doesn't even lie next to games of this type. On the plus side, the sound design is excellent and the graphics are quite good (UE5). Localization is so-so, however, some textures have not been localized, which affects the readability of puzzles (but these are only isolated cases). Is it worth it? Considering how dire the game market is these days, it's worth it, but don't expect fireworks. It's just a solid piece of production with some problems, but nothing more than that.
The production touches on important themes in the context of Japanese society like isolationism, which has been driven to mental illness, and the cult of work, which deprives the young of a normal childhood. And all this through the prism of a tragedy that should not be experienced by a young person. The game has a great art style and good sound design.
From the game description, I quote: "Shadows over Silesia is a dark action adventure game with fantasy elements set in real medieval Europe." and "The year is 1428 and the Hussites have just set out on their Silesian campaign." Someone please explain to me how to take seriously the creators of a "historical" game who don't know when the Middle Ages ended? The year 1428 was the Renaissance - the darkest period of modern times (not to be confused with the current period 1914-today). The Middle Ages ended around 1100-1200, with the sacking of Jerusalem or the massacre in Constantinople (depending on the school). How can you be so ignorant as not to know the basics?
What a monstrously boring game this is. It's hard for me to judge the story itself (I wasn't able to finish it - out of sheer boredom), but the UI/UX, the hijacking are just nightmarish. It's one big mess, where you have dozens of objects on the screen, many places and they all look the same. The whole thing is lumped into one bag and you have no idea what pertains to the present case and what is fit for the trash. Even sorting does not exist, and switching the type of items is not remembered. Complete CHAOS. How can something like this be used in an adventure, where the main emphasis should be on the story, not mechanics? And something like this was made by the creators of Lacuna. I can't hide the fact that I tried, because I have the feeling that the scriptwriters could have done a good job, but I just couldn't manage it. This game throws me off with its inaccessibility. No, thank you.