Interstate '82 feels smaller than its predecessor, and less inspired visually. Enemy cars are destroyed more easily, making them feel like fodder rather than a threat, and the new ability to get out of your car is an awkward, clunky, and ultimately poor addition to the series. With that said, for fans of '76 who are interested in another adventure with Groove and Taurus, the game is mechanically sound, and often enjoyable enough to overlook its shortcomings. Once you come to terms with the fact that Activision decided to go in a different direction with this one, there is still plenty to enjoy. I'll conclude by stating that Interstate '82 is worth the price of admission for the final boss encounter alone. Play '76 first, and then give this a try.