Wow, never before has my chafing need for "unga-bunga" been scratched more by a survival-crafting game. I'm honestly surprised this isn't more popular than a select few Youtubers giving it just 20mins of their time. First off, the game expects you to learn and figure things out on your own. There is a tutorial option but trust me when I say it's mostly just there to help you not immediately hate the game out of your own ape given confusion and it's great! It's not very often I feel so blatantly respected as the player of a game, so for Devs to expect a brain cell from me? How mind blowing in and of itself! And what makes this work is the clear amount of time and effort that went into making this game a digestible experience for a blind playthrough. EVERYTHING is there for you to become immersed as monkey. Secondly, it's almost just a sandbox. But... So nothing is just handed to you, it's there for you to learn so now what? We as a species survived and changed by experimentation and innovation, and so will you in this game. Although this extends to more than just tools, you will need to learn to crawl before you can walk. Quite literally. And this extends to everything, from learning about various latent dangers to what a rock does. And so although unspoken, your primary "quest" is to learn how to evolve at all lest you doom yourself and tribe to stagnation. So I'm not sure what people don't like about this game. I get that it's a little repetitive but aren't most if not all games? I mean, there has to be a gameplay loop. What I can't help but wonder is that maybe people just didn't have the patience upon it's release. They played it for a moment and just got mad when the game wasn't spoon fed. They refused to accept that they needed to adapt in order to overcome or even understand. Our ancestors, the proto-humans, did this once. And they who refused to adapt perished, while their still curious brethren made it out alive: So what kind of gamer are you?
Wolfenstein 3D was awesome but Doom is the game I was afraid to play. It's the game that introduce things like lighting and environmental elevation, I was never sure where the next thing was gonna try to get me from. I'd recommend something like Chocolate-Doom to run this game as it sounds like the was GOG runs the game is weird and ingenuine. If you don't know what I speak of, It may be better to play the game as is for a bit and when you're ready for a more refined over the years experience, get yourself a copy of the Brutal Doom Starter Pack. The pack should help you learn more about what Doom modding is.
This game is short(ish) and sweet; don't get your hopes too high now. A lot of people think this game is too small, unnavigable, and the combat doesn't feel good however I felt it ended right before it ran out of ideas. To set your expectations: you're a mass of flesh escaping from a lab; don't expect a see a map for masses of flesh to read up on. Although monstrous, it makes sense that this facility would have some safety measures in place just for you. Methods of "combat" seem to reflect this with guards and automated security, both a real hassle but no threat if ambushed just right. 10/10 for immersion everything clicked nicely for me. Now: Carrion, my way word SOOOOOooooOON!!!