I'm about 9 hours in so far and whilst I really like the visuals, story and heavy use of dialogue in the game I have had to make several critical choices that affect individual characters as well as large areas of the game world. My issue with these choices is that the game presents them as short abbreviated options where you are effectively never 100% sure what your character is going to actually say. This has been common in many modern RPGs like Mass Effect, Fallout 4 and any other RPG that uses a dialogue wheel. For example as part of the main quest I am given the option to Spare, Charm or Embrace a character. I don't want to kill them so I am left with either Spare or Charm. Charm is highlighted in blue and along with the abbreviated text, indicates I am using my vampiric abilities to convince the character to forget about the problem I am trying to solve, so I choose this option. This actually ends up wiping the character's whole memory where they eventually die and the area they are in charge of falls in to dismay. The exact opposite of what I wanted to happen. I am not against unintended consequences, but I am strongly against not knowing what my immediate choices and dialogue options actually are. This type of modern dialogue / choice system infuriates me and unfortunately is quite common in modern RPGs.