It's a dark souls clone in a far-future sci-fi setting, mixed with fantasy elements (demons and gods and all that). Sort of similar to the surge in terms of overall quality. The main draw is the combat - that's what defines a souls-like - and it is pretty good here. Somewhere between dark souls 1 and 2 in terms of fluidity and general polish. There's definitely some jank but nothing terrible. Some weapons have bizarre design choices that make them needlessly difficult to use, but you can probably find something decent to suit whatever playstyle you want to pursue. The weapon upgrade system here is also an interesting take on the standard upgrade system. For a few reasons: - You can slot in an upgrade "module" for any weapon. You upgrade the module, not the weapon itself - You can move modules between weapons, making it easy and largely penalty-free to try a new weapon - There are multiple types of modules that scale with different stats, so you can do things like -- Add a strength module to a dagger and get a strength based dagger -- Add a dexterity module to a greatsword for a quality build greatsword. I personally enjoyed this, because the dexterity module includes an ability to increase the speed of the weapon. Definitely overpowered though -- Add an induction module to any weapon to add fire damage However, weapons do still have intrinsic bonuses and "weapon-arts" like in Dark Souls 3 that unlock with continued use, so there is some benefit to keeping with your favorite weapon Hellpoint also includes guns, which operate somewhat similarly to Dark Souls crossbows. A handful of other souls-likes have tried to mix guns and melee in the same combat system, but I think this one is probably the best attempt so far. There are also some platforming sections thrown in. You can mostly ignore them, but they will have some good loot if you want to put in the time. They also have messages left by the developers at the end of these sections, which are pretty amusing 7/10