It is a game for people who love exploring - if you prefer to follow the main quest only, it's not a game for you. The main plot has six quests and if you ignore side quests and tasks, your walkthrough will be short. In Deadfire even the simpliest task can lead to the most interesting quests in the game, and there is a lot of content in the game. There are numerous bounties and loot to find and crew members or sidekicks in the weirdest places. I loved the colonial setting of the story and the ship replacing the traditional RPG castle (like Caed Nua). Recruiting crew is great and all companions are in one place. The ship can be upgraded in many ways, and if we keep our crew happy, they will delight our ears with shanties, which were actually written and composed especially for the game. One of the strongest and the weakest parts of the game are companions. They have realistic personalities with a great system of relationships (including with one another) basing on their character traits, also it is possible to develop romantic relationships with some of them. Some companions leave during the game and usually there is no reasoning with them. For example, I spent a huge amount of time with Pallegina, and had a maxed reputation with her, just to be forced to kill her because I didn't choose her faction. Also, romance in Deadfire is just... dull. After starting a relationship with Aloth, I liked it that he started commenting on numerous events and NPCs that my team met, but it was disappointing that the ending of his story depended on one line of dialog during the end of his side quest. There is no way to change it later in the game. There were also no additional dialog options, except for the breakup line! One more line and a few sentences to exchange would really make it more meaningful. Tl;dr, in my opinion Deadfire is a great game with a very interesting setting that, with a little bit of polishing of the companions feature, would make it one of my tops.