It took me a while to play this game, but after I started I played nonstop to the end. It's a short game, I guess it took me 5 hours of actual gameplay to beat it. But it's worth it. The characters are great and the story is good. But the star of the show is the dialogue. Feels a lot like a TellTale game. Now, the game is easy. I don't think you can die, fail or anything. My only frustration was with some dialogue boxes that faded too quickly, but I think it just made it more real. In life, sometimes we don't know what to say, sometimes we miss the timing to say what we wanted, and sometimes we just instantly regret saying something or going silent. Overall, great game. Just play it.
I love The Prince of Persia series. It took me a while to play this entry due to the slightly negative critics reviews, but I finally got into it. The game looks nice, and the music is soothing. Even though it's an old game, the cell-shading graphics are still good. Apart from some jagged textures, it still holds up well to the test of time. Gameplay is responsive, and traversing the various scenarios is fluid. The decision to not add lives and game over screens make the exploration interesting and frustration-free. But it renders fights useless. By the way, I don't even know why the creators added combat to this game. It is the worst I have ever seen. You can kill an enemy with one shot if you pin it against the edges of the arena. Otherwise, it's just a repetition of the same sequence of attacks. Not only you cannot die, nothing happens if you're "critically" injured. The enemy doesn't regenerate health (thank goodness, cause it would be even worst to repeat the sequence of attacks again), you don't lose orbs, nothing. I bet you could walk away and go to the bathroom during a fight. No consequences. I found combat not only frustrating, but a complete waste of time. By the way, even exploration can be boring. There are no puzzles. Each of the 4 different scenarios are divided in 4 sub-areas interconnected in a circle. In these, you jump your way to the middle, unlock some orbs, and then proceed to collect them. That's it. Not only it doesn't offer any challenge, you have to repeat it a couple of times in order to collect the orbs to open the next area. The story is weak, dialogues range from OK to slightly bad, and characters are kinda likeable, but don't offer any interesting development. I think it's on the same level of the original PoP (from 1989). TLDL: The game is an easy and relaxing distraction, but is boring and repetitive. Gameplay is responsive, but there are no challenges, no great story and no surprises. It's just meh.
First, let me say that this text is spoiler free. You should avoid spoilers at any cost for this game, as discovering the story will be a delightful experience. This is not a challenging game, where your objective is to overcome obstacles, and there is no way to fail or die. There are no puzzles, no enemies. In this title, you'll walk through a house, while you hear the story of the Finch family. What makes this title unique, is that it uses different gaming mechanics in favor of the narrative. It will make you experience it's world in different perspectives, through different views. It will create the perfect atmosphere for each moment. This approach to storytelling works extremely well, and it will make you feel, rather than passively observe as an spectator. Although short, this game is truly amazing. If you love stories - be it books, movies or any other media - you'll enjoy this game. If you're interested in new ways to experience video games, or creative ways to use gaming mechanics, you'll enjoy this title. If you're more into action or puzzles, well... Even you might enjoy this game, just don't expect to find any of this here. This game literally guides you through a scripted path. But it's a very enjoyable experience nonetheless.