
On the surface it may not seem like a very varied game, after a few runs the levels all feel the same, there isn't any major variation in the enemies (aside from the rng potentially holding back bosses so you don't meet them till your 30th or 50th run through) and once you've unlocked all the guns, decided which ones you like, the weapon pool starts to feel rather small. BUT, persue on, play this game more than just a handful of times and suddenly you will find yourself with over fifty eftra jumps, an insane amount of health and armor that isn't even enough for the insane amount of damage you take and stuck in a room with more bullets flying at you than you know what to do with, and if you're anything like me, left with no choice but to run around firing blindly and hoping you somehow survive the chaos. As you put more hours into this game and carry out further runs you'll begin to come across rooms that you may never have seen before, or merely come across as a rarity, explore a little and you'll find cleverly hidden secrets that you never knew existed or never gave any thought to due to a lack of mobility to reach such places. Along side the random and chaotic joy of the gameplay you also have the light entertainment of a story to accompany, telling the tales of of octogenarians trying to recycle their cans, evil priests summoning ancient demon gods, the failed experiments of scientists attempting to synthesise puppy's and many many more. So i compell you, do not write this game off because you do not like what you see in your first handful of runs. With randomly constructed rooms, a range from easy rooms with nothing in them to a plethra of enemies that almost seems unfair, plenty of secrets to keep you guessing when you enter a room and last but far from least perks left by Joe (the dev) preceeding milestone runs spanning well into the thousands, there are more than ample reasons to give this game more than just a brief try.