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This user has reviewed 27 games. Awesome! You can edit your reviews directly on game pages.
Dead In Vinland

this war of mine + darkest dungeon fight

its a combination of the base-building, survival and resource management mechanics from "this war of mine" ( very similar) and somehow very basic/bland battlemechanics like darkest dungeon (contains also a lot of similarities to dd). While i am disappointed in some ways when it comes to the lack of gameply-depth, it had also many elements of depth that kept my interest for some hours. the look of the game is very bright, colorfull (especially compared with twom and dd) and gorgous in many ways. The setting in which the story plays is very well build and the charakters in the game are extraordinary well developed background and dialog-wise. The hook for me was the whole famaly relation mechanic and how they develop the comunity in the base by also finding new companions. This was the biggest plus for me in the game. To see how the famaly manages to works with each different surviver and how each charakter develop an different releation to each other. This is also the only randomised mechanic in the game! Not how they develop their relationships. As far as i played the game, is this always the same text and the same relationship-development with litte diverse outcomes when it comes to some dialog choices. But in each playthrouth you see and recruit new charakters with complete different personalitys and motifs (Which was the most fun for me) Dear developers : Very well done ;). Everithing else in each playthrough is the same. The same map, same dialog and so on. Thats one of the biggest minuses in the game. The lack of diversity and randomisation (which is desperately needed in this game). So you have an very interesting setting and charakters, but get bored to death after beginning the game the second or third time. And you will start it again a lot if you play on normal because of the lack of "right decision-making". For instent, if you find a place for food-gathering and you get the food to early in the game, you might die of starvation and so on. In conclusion you will die a lot and start again a lot (which is very bland and boring in this game) until you found out where on the map is what and "when and how" you have to get it. It also needs to long for you to get to the point where you can build more than the two basic base buildings which is also very tedious (After a couple of runs i still havnt found out). And please devs: Make an option to skip the whole animation sequenz after pushing the next button. This was extremely anoying. I might reconsider my rating after playing it a bit more. But there are a lot of tedious and bland things in it and i left the battle mechanics already out.

2 gamers found this review helpful
Crypt of the NecroDancer: AMPLIFIED

no ost available

The dlc by itself is ok, but there is no option to get the soundtrack from amplified on gog for now

20 gamers found this review helpful