Player freedom is greatly reduced from the first Neverwinter Nights and Dungeons and Dragons roleplaying games in general. You can no longer attack at will and choose who can and can't join the protagonist. In some cases a character will be required to be in the party for the game to continue. The developers seemed more interested in making it like Knights of the Old Republic than a Dungeons and Dragons game. I did like the return to the ability to have a large party. However there was a skil, Leadership, that was said to increase the number of people the character could have in his party but I was not able to add more than I had.