Nightdive needs to stop with their half-baked UX for Gamepad/Console players. Either commit fully to something usable and convenient, or don't even bother. When the System Shock Remake got delayed for console releases (just like now with SS2!) I was hoping they'd fix the _awful_ inventory and control design for controller players. Even after the latest patch, it is still terrible. Nightdive has had 25 years worth of games pushing this genre forward, mainly from games that were directly inspired more from THIS GAME than the original System Shock. But they've felt that console players must have a comparably clunky and slow experience as KB+M players and be bogged down with menu-first minutiae. I'll give one main example of frustration: Switching ammo types. During combat, this is outright impossible, due to how slow it is to actually: find the right ammo, DRAG IT to your weapon, and then PUT THE OLD AMMO BACK into your inventory. This is an issue because the inventory menu is open in REAL TIME. So either, you already know the enemies you're going to face and switch accordingly, or you YOLO it with sub-optimal ammunition, which could be dire depending on difficulty settings and playstyle. This could have been solved numerous ways, without redesigning any sort of UI: - Double-tap the reload button to switch. - Bind D-PAD Left and Right to context-aware switching: if the Psi amp is equipped, cycle through Psi powers. If a weapon is equipped, cycle through ITS ASSIGNED ammo types. - Re-bind D-PAD Up and Down to switch ammo types, and have playing recently-looted audio logs bound to holding Select, like every spiritual successor to this game does. Assuming you have inventory space available, just do it! There are many other examples I could pick, but am bumping up against the character limit. Controller issues aside: Wow. What a game! I've bounced off playing the original many times because I hate KB+M, but I can definitely see why this game is so beloved.